<h3 id="result-wrap">--益智五子棋--</h3>
<canvas id="chess" width="450px" height="450px"></canvas>
<div id='restart' class="restart">
<div id='goback' class="goback unable">
<div id='return' class="return unable">
box-shadow: -2px -2px 2px #efefef, 5px 5px 5px #b9b9b9;
background-color: #EE82EE;
#result-wrap {text-align: center;}
var _nowi = 0, _nowj = 0;
var _compi = 0, _compj = 0;
var _myWin = [], _compWin = [];
var backAble = false, returnAble = false;
var resultTxt = document.getElementById('result-wrap');
for(var i = 0; i < 15; i++){
for(var j = 0; j < 15; j++){
for(var i = 0; i < 15; i++){
for(var j = 0; j < 15; j++){
for(var i = 0; i < 15; i++){
for(var j = 0; j < 11; j++){
for(var k = 0; k < 5; k++){
wins[i][j+k][count] = true;
for(var i = 0; i < 15; i++){
for(var j = 0; j < 11; j++){
for(var k = 0; k < 5; k++){
wins[j+k][i][count] = true;
for(var i = 0; i < 11; i++){
for(var j = 0; j < 11; j++){
for(var k = 0; k < 5; k++){
wins[i+k][j+k][count] = true;
for(var i = 0; i < 11; i++){
for(var j = 14; j > 3; j--){
for(var k = 0; k < 5; k++){
wins[i+k][j-k][count] = true;
for(var i = 0; i < count; i++){
var chess = document.getElementById("chess");
var context = chess.getContext('2d');
context.strokeStyle = '#bfbfbf';
var backbtn = document.getElementById("goback");
var returnbtn = document.getElementById("return");
window.onload = function(){
document.getElementById("restart").onclick = function(){
window.location.reload();
chess.onclick = function(e){
backbtn.className = backbtn.className.replace( new RegExp( "(\\s|^)unable(\\s|$)" )," " );
var i = Math.floor(x / 30);
var j = Math.floor(y / 30);
if(chressBord[i][j] == 0){
for(var k = 0; k < count; k++){
_compWin[k] = computerWin[k];
resultTxt.innerHTML = '恭喜,你赢了!';
backbtn.onclick = function(e){
returnbtn.className = returnbtn.className.replace( new RegExp( "(\\s|^)unable(\\s|$)" )," " );
chressBord[_nowi][_nowj] = 0;
for(var k = 0; k < count; k++){
if(wins[_nowi][_nowj][k]){
computerWin[k] = _compWin[k];
chressBord[_compi][_compj] = 0;
minusStep(_compi, _compj);
for(var k = 0; k < count; k++){
if(wins[_compi][_compj][k]){
resultTxt.innerHTML = '--益智五子棋--';
returnbtn.onclick = function(e){
if(!returnAble) { return; }
chressBord[_nowi][_nowj] = 1;
for(var k = 0; k < count; k++){
if(wins[_nowi][_nowj][k]){
_compWin[k] = computerWin[k];
resultTxt.innerHTML = '恭喜,你赢了!';
chressBord[_compi][_compj] = 2;
oneStep(_compi,_compj,false);
for(var k = 0; k < count; k++){
if(wins[_compi][_compj][k]){
resultTxt.innerHTML = 'o(╯□╰)o,计算机赢了,继续加油哦!';
returnbtn.className += ' '+ 'unable';
var computerAI = function (){
for(var i = 0; i < 15; i++){
for(var j = 0; j < 15; j++){
for(var i = 0; i < 15; i++){
for(var j = 0; j < 15; j++){
if(chressBord[i][j] == 0){
for(var k = 0; k < count; k++){
computerScore[i][j] += 220;
}else if(computerWin[k] == 2){
computerScore[i][j] += 420;
}else if(computerWin[k] == 3){
computerScore[i][j] += 2100;
}else if(computerWin[k] == 4){
computerScore[i][j] += 20000;
}else if(myScore[i][j] == max){
if(computerScore[i][j] > computerScore[u][v]){
if(computerScore[i][j] > max){
max = computerScore[i][j];
}else if(computerScore[i][j] == max){
if(myScore[i][j] > myScore[u][v]){
for(var k = 0; k < count; k++){
resultTxt.innerHTML = 'o(╯□╰)o,计算机赢了,继续加油哦!';
var hasClass = new RegExp('unable').test(' ' + returnbtn.className + ' ');
returnbtn.className += ' ' + 'unable';
var drawChessBoard = function() {
for(var i = 0; i < 15; i++){
context.moveTo(15 + i * 30 , 15);
context.lineTo(15 + i * 30 , 435);
context.moveTo(15 , 15 + i * 30);
context.lineTo(435 , 15 + i * 30);
var oneStep = function(i,j,me) {
context.arc(15 + i * 30, 15 + j * 30, 13, 0, 2 * Math.PI);
var gradient = context.createRadialGradient(15 + i * 30 + 2, 15 + j * 30 - 2, 13, 15 + i * 30 + 2, 15 + j * 30 - 2, 0);
gradient.addColorStop(0,'#0a0a0a');
gradient.addColorStop(1,'#636766');
gradient.addColorStop(0,'#d1d1d1');
gradient.addColorStop(1,'#f9f9f9');
context.fillStyle = gradient;
var minusStep = function(i,j) {
context.clearRect((i) * 30, (j) * 30, 30, 30);
context.moveTo(15+i*30 , j*30);
context.lineTo(15+i*30 , j*30 + 30);
context.moveTo(i*30, j*30+15);
context.lineTo((i+1)*30 , j*30+15);